A Gunner sub-class that is available once a user reaches level 20. This class attacks slow, but have high burst damage. They have the longest range than any of the other classes, which normally leads them to make the first move.
Players can allocate their skill points to focus on Fire Elemental attacks, Heavy Artillery, etc.
|Swing||A knock-up skill.|
|Gatling Gun||A skill that allows a user to shoot a machine gun at enemies.
|BBQ||A skill that shoots bullets out that knocks the opponent back. 
|Anti-Tank Missile||A skill that sends out three artillery shells, in a straight line, at an opponent.
|25||Cannonball||A skill that shoots an energy ball at a target. It can store energy, leading it to have increased damage, range, and shockwave.|
|30||Laser Rifle||A skill that does a lot of damage, even more so when it is charged up. When it is charged up, the damage is increased by 40%. The drawback is that it has a strong recoil causing the player to flip over, though this can be nullified by step back. It has the longest attack range in all of Glory.|
|(FIM 92) Stinger||A skill that shoots an artillery shell that breaks into 8 Stingers and falls down.|
|Flamethrower||A Fire Elemental damage-dealing skill |
|X-1 Extruder||A skill that would envelop enemies that would be hit by it, restricting their movements. The enemy would then fly forward with it and explode once it hit the floor.|
|Heat-Seeking Missile||An attack that brings up the cross-hairs after a finger snap. Wherever the cross-hair ends up, is where the missile will end up. It has a wide explosion radius and does a lot of damage, but is slow.|
|70||Satellite Beam||The Launcher's class ultimate skill. The attack starts off as a single beam that splits into six smaller beams. They begin from the center and spread out moving in a circle dealing massive damage to those in its range.|
|Grab Skills||Super Armor Skills||AoE Skills||Passive Skills||Class Awakening Skill|