A Gunner sub-class that is available once a user reaches level 20.
They can be played in a variety of ways; including the use of independent machines makes them similar to a Summoner but they're also capable of both melee and ranged attacks of their own which allows them to directly participate in fights.
Most Mechanic Skills depend on carrying a Mechanical Box rather than their weapon. Mechanical Box is an additional item typically worn at the hip and has no other uses outside of Mechanic Skills.
|5||Mechanical Seeker||A kamikaze robot that moves on its own looking for its target.|
|Drill Attack||The user waves their left and attaches a machine from their toolbox with a drill bit onto their arm which spins rapidly while the character shoots forward|
|Machine Trace||An explosive that deals damage from below; similar to a mine.|
|Rotor Wings||A skill that enables the user to fly through the air for a limited amount of time.|
|Rocket Propeller||Another movement skill that increases Mechanic's ability to move quickly.|
|Air Compressor||The user throws a device that upon activating blasts an enemy in its range for a long distance. This Blow Away effect is very powerful bu the damage is low.|
|Bouncing Mine||A mine that explodes when stepped on, causing a knockup and sending out shrapnel.|
|Electromagnetic Coil||A trap that only triggers when stepped on. Within a certain of Area of Effect it increases the weight of any enemies, similar to a Ghostblade's Ash Boundary.|
|Electron Eye||A tiny device that floats away from the user and gives them visual feedback from the Eye. It's view range isn't as wide as a characters, though.|
|Amplifier||A skill that temporarily doubles the damage dealt by the users gadgets.|
|Air Drops||An automated attack that drops explosives on enemies. The attack involves two small melon-shaped drop ships that follow a nearby enemy until all the bombs have been dropped.|
|Drill Arm Rush|
|Grab Skills||Super Armor Skills||AoE Skills||Passive Skills||Class Awakening Skill|