A Priest sub-class that is available once a user reaches level 20. The class is a mix between the two Priest sub-classes Knight and Cleric. It has a formidable defense that could take over the tanking role and does not lack in the healing department. Although it can be used as a Main Tank, it isn't as popular to use as a Knight due to the Paladin's slow aggro building and passiveness. They also use healing to build aggro. 
Axe: A two-hand weapon.
Plate Armour: A type of equipment with powerful defensive capabilities.
|5||Recovery||When cast, the character would be healed over a period of 18 seconds every 3 seconds.|
|Holy Shield||A shield which, when activated, emits a golden light. It can resist all damage.|
|Life Activation||A skill which increases the health regeneration speed of a character. Typically, users cast it on themselves before they begin tanking.|
|Halo Smash||A defensive skill that can send any possible attack towards a different location whether the attack is physical or magical.|
|Holy Light Strike||A skill which does physical and magic damage.|
|Grab Skills||Super Armor Skills||AoE Skills||Passive Skills||Class Awakening Skill|