A Gunner sub-class that is available once a user reaches level 20. When a spitfire reloads, it means that they're switching bullet types. Players are granted 15 special bullets, and 20 when they use the skill Ammunition Expansion. Spitfires usually wield one Pistol and use their off-hand to throw Grenades. Given Glory doesn't restrict most weapon types from being equipped by different classes this is probably a strategic decision rather than a limitation of the class.
|Floating Bullet||A bullet with a strong knock-up effect
|Grenade||Throws a grenade within a certain range that explodes shortly after dealing very low AoE damage and creating a knockback effect.
|Stun Bullet||A bullet with a strong stun effect and 10 second cooldown. Slower than an average bullet and has a distinctive appearance.|
|20||Ammunition Expansion||A skill that allows the user to expand the amount of bullets they can hold.|
|Burst Grenade||A grenade the deals average damage but has an impact so powerful that it's knockback can't even be stopped by Super Armor.|
|Timed Grenade||A grenade that explodes after an interval set by the user, up to 8 seconds.|
|Seeker Grenade||A grenade with a propeller, like a mini helicopter; it locks onto a target and follows them in order to explode on impact.|
|Remote Control Grenade||The user holds a Remote Control in their left hand in order to direct the grenade.|
|30||Ice Bullet||An ice bullet that moves slower than a regular bullet. This type of a bullet has the chance to freeze whoever it hits.|
|Smoke Bullet||A bullet that fills the air with smoke.|
|Chaotic Thunder||Nicknamed 'Goddess Scattering Flowers' this attack involves the user reaching into their hip pockets, withdrawing countless grenades between their fingers then sending them flying towards enemies. The grenades are a mix of all sorts of Spitfire grenades so the effect of each will vary.|
|Grab Skills||Super Armor Skills||AoE Skills||Passive Skills||Class Awakening Skill|